quote:
Originally posted by LCC:
You may well be the very first to try this. Most mods add components to existing tech areas. What I suggest is having a racial specific enabling tech and put the components in an existing tech tree with a required second tech which is the enabling racial tech. It should take only a few minutes to do this....
Actually, it's a longer process than you think with over 100 componets... but it's gaot another huge disadvantage, it gives the monsters the "normal tech" from those trees as well... making sure the monsters use only there tech can be a problem and impossible in some aspects (such as propulsion, as their jets have slower strategic movement than other engines... but have built in afterburners)... ofcourse I go always add in another enabling tech for the normal stuff so the monsters can't use it... but that would require a change to every single Version of every componet... a lot of work, and it'll make it much harder to update the mod for future patches of SE4 or TDM)...