Re: Dominions II Bug Thread
Here's the log file:
-------------------------
----- DOMINIONS ---------
-------------------------
Version Version 2.15 (215)dbglevel 2 pc_endian
datapath='.'
savepath='.'
temppath='C:\DOCUME~1\Owner\LOCALS~1\Temp/dom30114'
-- InitGLStuff --
domdata_path = .
tga2rgba32 alphamode 6 tgatype 10 tgaadr42481716 dstadr42673644 tgalen191909
tga2rgba32 alphamode 1 tgatype 3210 tgaadr42481716 dstadr42484412 tgalen2679
tga2rgba32 alphamode 2 tgatype 10 tgaadr42481716 dstadr42481904 tgalen172
tga2rgba32 alphamode 2 tgatype 3210 tgaadr42481716 dstadr42538736 tgalen57002
InitPrint
32
64
96
Reaver file Version 1030
Reaver highestrmod 37 (filemods 38)
Reaver highestrtex 23 (filertex 24)
LoadReaver, time 15
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr122987104 tgalen197164
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123402456 tgalen612515
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123358092 tgalen568152
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123400240 tgalen610297
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123375236 tgalen585294
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123274624 tgalen484684
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123449544 tgalen659601
-- sound_init --
SetGraphicsQuality 6
-- general_init --
-- start --
Loading battle map ./campfire.d3m
ver 100 x -1 z -1 l -1
Create Texture 8, w64 h256 data119737940 alpha1
Trimrmod12 left 7 right 9 top 19
Trimrmod12 left 7 right 9 top 19
model 12, uses tex 8
Optimizing Model 12, 1 textures
Create Texture 11, w128 h256 data120000132 alpha1
Trimrmod14 left 17 right 16 top 0
Trimrmod14 left 17 right 16 top 0
model 14, uses tex 11
Optimizing Model 14, 1 textures
Create Texture 23, w64 h256 data121147188 alpha1
Trimrmod5 left 1 right 2 top 8
Trimrmod5 left 1 right 2 top 8
model 5, uses tex 23
Optimizing Model 5, 1 textures
Loading ./misc.trs at 1 (cs 0)
Loading ./misc2.trs at 2 (cs 577162)
Create Texture 1, w255 h173 data43049476 alpha0
model 3, uses tex 1
Optimizing Model 3, 1 textures
Fetch sample rawsound/game_highlight.sw 16bits
flushopengl
mem ok
DeinitReaverModel 37 23
DeinitPrint
--------------------------------END OF FILE
The picture of the task is attached. At this point, the game has been exited via the Quit command on the main menu. Leaving it for a few minutes does nothing. It may also be notable that at one point I experienced the temp-file conflict error that was corrected by the recent patch (which did not fix this particular problem which is merely an annoyance--killing the task works fine).
Thanks
__________________
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