View Single Post
  #112  
Old December 19th, 2004, 09:38 PM

Crash Crash is offline
Private
 
Join Date: Dec 2000
Location: Martinez, Ca, USA
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
Crash is on a distinguished road
Default Re: Server Problems

Turin:
I don't know the specifics of your other game, so I'm not sure by what you mean by very early. Bear in mind also that this game is VH research., in my case, I was no where near being able to field a non-undead force before turn 2x, especially considering that Ulm had outbid me for the merc bands. Though I admit, I am new to this game, someone else would probably have done better.

In THIS game, Ulm and Man both essentially rushed towards my start, templing all the way in order to show up at my door with a priest horde. That is a tactic that is only possible if you have assurances from your neighbors that they will support you. The ONLY thing that strat is good for is removing Ermor early.

In the case of man, easy neutrals were bypassed in an effort to go straight towards my starting territory. From what I've heard, the turn files of this game will be available at the end. Check them out and see how legit it looks to you, it is possible that I'm way off base. If I am wrong, I apologize, and will happily do so again.

I had thought the whole thing was an amazing coincidence until I:

1) more fully scouted man and ulms territory and noted their expansion patterns.
2) visited the QT3 Boards- to congratulate Ulm on a game well played- and found out that all 4 of the guys who've been fighting me hang out in the same spot, and a fifth guy (Jotun) said he hopes that the other nations leave alone those nations fighting ermor and those nations supporting that fight- implying that he was supporting an effort vs Ermor.

Caelums involvement... may be coincidental, may not be. The timing of his attack is suspect, though his army is of a more realistic composition.

As Ermor, I expected to lose-but have some fun doing it, I expected to have no friends, and to come into conflict with multiple players. What I did not expect was the apparently pre-meditated attention, and the amount of coordination involved -5 players??? who in their right mind wants to go 1v5 from turn 1?

Will the cooperation end once Ermor is gone? Maybe.. or maybe it will have to be re-visited to deal with the next one on the hit list. The important thing here is that you have a block of 4 (formerly 5) players all acting in concert, from the game's beginning. This needed to be publicized.

Was it one group of 5? Or 2 Groups of 2 and an opportunist all working the same direction? I am not sure. Does that distinction matter? I think it might, but again, I'm not sure.

'Cheating'? I would say no. Bad form? I think it is, and it doesn't matter what side of it I am on. Though this was only my second MP dom2 game, maybe this stuff is par for the course.

If this is a problem with all fixed start maps... it really blows.
Reply With Quote