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Old December 20th, 2004, 04:50 PM

brianeyci brianeyci is offline
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Well. I toyed about the idea of a pure fighter, and frankly I found that boring. Let me show you how boring it would have been. I could have made a 20 strength 12 dex Half-Orc Fighter with combat expertise and improved disarm, armed with a large weapon that means [1d20 +5 strength + 4 weapon size + 4 feat] = 23 avg disarm roll against people with medium weapons which means Narf would have had to throw guys at us with their weapons latched to their arms in a special gauntlet and all wielding greataxes or something to have a chance of holding onto their weapons. Not to mention that +5 strength mod means +5 damage, and I could have used trip, bull rush and charge to devestating effect.

Once I leveled, I could pick Cleric and pick the domain that gives a spell at level 0 that doubles your size. Then, my disarm roll would have been [1d20 + 5 + 4 + 4 + 4] = 27 avg disarm roll, up to 37 disarm roll if I'm lucky. Yes, they are different modifiers with different names so they all stack. Which means Narf would have had to throw guys at us with an AC of 15, huge weapons, and the size of ogres to resist my disarm attempts, and that means nobody else would have been effective in combat.

But in the end, I decided to make a monk. He's a fighter oriented class, although weak, and can do many things I want to do in combat except it won't be such a wankfest. I'll leave powergaming to my KOTH games =D.

Oh Narf, I read www.roleplayingtips.com every now and then, you might be able to find useful stuff there. I'm sending my monk to your e-mail addy now.

Brian
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