Re: Anyone try repair ships for the AI yet?
Oops on that Last post of mine - problem with going from memory at work.
Had the Boarding and Kamakaze ships flipped around, so it should have been 100% of the boarding ships are being included in fleets. I also had flipped the ship designs in the AI that was using the other type (Kamakaze)so it turned out they were also boarding ships.
Attack Ships, Attack Bases, and Boarding Ships are all included in fleets with no problems. Attack Bases just need to have the minimum size changed, and boarding ships can just be set for weapons as primary and secondary weapons.
Defense ships will only be included in defense fleets.
Carriers and Troop Transports can be made as attack ships, but they AI will not include them in fleets until they are at least partially loaded with the appropriate cargo.
Kamakaze Ships will be included, but from the times I've seen it, it seems as if there are some odd requirements. Each time I've seen them included, the AI was in a defensive mode had recently lost a significant number of ships, once it was included in a fleet it seems to stay in though.
Sorry about the goof earlier.
edit:
After observing how the AI actually uses repair ships in fleets, I noticed that it dosn't make a difference anyway. When a fleet has taken damage in combat, it always moves all ships of the fleet back to the nearest resupply base at each ships best speed - thus breaking up the fleet before the repair ship has a change to make repairs.
[This message has been edited by Atraikius (edited 18 July 2001).]
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