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Naranek said:
- The surface combat mode is too simple, comparing with the space combat mode. It should be a bit more complex, with special buildings as fortress, bunkers.... Some ship weapons like planetary napalm could be used in special mode of orbital support. ¿Perhaps a tactical "ground" mode similar to the tactical "space" mode?
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I have some difficulty imagining what surface combat is going to be like, what with tactical combat being realtime 3d and all. If the surface combat from SE4 is used, you'll probably have to pause the tactical combat or otherwise things will get confusing. That means you'll just have conquered a planet in a matter of minutes.
I'd prefer a system where you'd just drop the troops in tactical combat, and when you are back in strategic, you'd have to manage your forces on the planet. That way it would also be easier to let firmly entrenched planets drag the battle out for a year or more. That seems a bit more realistic to me. And then you can also get stuff like reinforcements for whichever side. Big tough planets could also produce their own reinforcements for a while. Ofcourse the population's happyness is also going to be sinking fast. And something like a log message each turn updating amount of enemies defeated, casualties suffered and collateral damage (population/facilities). Hmm, reminds me of the Messages you get with plagues.
Looking back at it, I don't even think it would need to be the micromanagement hell most of the things I think of become. It would work with a simple surface combat system like there is now, only slower. Features like orbital support fire etc. could be added reasonably well.