Quote:
iaen said:
I'd prefer a system where you'd just drop the troops in tactical combat, and when you are back in strategic, you'd have to manage your forces on the planet. That way it would also be easier to let firmly entrenched planets drag the battle out for a year or more. That seems a bit more realistic to me. And then you can also get stuff like reinforcements for whichever side. Big tough planets could also produce their own reinforcements for a while. Ofcourse the population's happyness is also going to be sinking fast. And something like a log message each turn updating amount of enemies defeated, casualties suffered and collateral damage (population/facilities). Hmm, reminds me of the Messages you get with plagues.
Looking back at it, I don't even think it would need to be the micromanagement hell most of the things I think of become. It would work with a simple surface combat system like there is now, only slower. Features like orbital support fire etc. could be added reasonably well.
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You can set that up in SE4. Make militia a lot stronger and more numerous and set ground combat rounds to 1. Only one round of damage will be done, and you will need a lot more troops. Both sides can have a chance to send in reinforcements, and it can take quite some time to conquer the planet. Pirates & Nomads, Gritty Economics, and Adamant Mods do this. I think Proportions might, but not sure on the length of ground combat. Ground combat in stock SE5 definitely needs a lot of improvement. It would be great if things like range and rate of fire actually mattered...