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Heironeous said:
1. Since most of the good leaders & troops are capitol only, does it make sense to take the fortified city?
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Not really. Since you're more dependent on indy mages to get the magic research going, I'd advise choosing a cheaper castle (300-450) since you want to protect them more. And if you're using mainly longbows for defence, pick one with walls and a gate. A cheap catle goes well with cheap temples BTW. My favorite with LOTT is the Wizard Tower, but it's expensive.
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This works fine in SP (good admin compensates for sloth scale), but I'm concerned the combination of weak PD and few castles will make defense difficult in MP.
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Everyone's PD is weak and won't stop an human opponent on its own. In MP PD is just meat shields for your other defending troops - so don't let its quality (or lack of -) worry you too much.
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2. Are longbows the best option for early expansion?
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Obviously. Daoine Sidhe are one of the top sacred troops IMO, yet longbows are much more important to me.
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3. Are level-9 blessings really cost-effective?
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No, but they're fun.
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I think earth and death would better address the nation's magic gaps, but the corresponding blessings aren't as strong.
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Nature magic gives you Lamia Queens, and LQs are your entry ticket into death magic. Picking earth magic on your pretender is much more interesting bet if you want to address your nation's magic weaknesses. And (or) fire, if anything, to boost your longbows with Flaming Arrows.