Re: AI no better...
The AI does not do well against MINES. You can blow the AI's ships to kingdom come by
placing 10-100 mines on warp points and right in front of their planets, Har, har, har. I suggest minimizing the ability to
produce mines, perhaps only 1 each turn.
Same with Satellites on warp points equipped with Capital Missile and a mesan bLaster-thats 80 out of 80 size. The AI will usually attack and kaboom!!!!!!!!!!!
I dessimated the Borg. It does get boring.
I would suggest minamizing the ability to produce, say, 7 satellites on your home planet to 2 a turn and 1 each turn on underdeveloped worlds.
The AI DOES NOT learn from getting blown up.
It keeps coming and coming into mine fields.
Mines are the MOST devastating weapon. You don't need much research into anything else for a long time. Just place a few mines, advance, more mines, advance, etc.
I agree the AI spoils the games long replayability. If they can make M002's AI pretty good, why not SE4. And fighters are too powerful against the AI.
Bye for now, Cranex
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What I'd like to see in SE4: Rotating planets, animated ground combat like Moo2, (or more realistic looking), an easier to see planet border (you know- that yellowish 4 pointed thing displayed around a planet when selected). PLEASE no real time games.
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