Re: New Game : Adamant Mod 15.02 10 Planet Small G
Yes. Plus, I don't want to play a nomadic race anymore. Seesh, how the hell do they expand. Without being able to colonize planets, they're hopelessly outclassed in expansion -- what do you do if an enemy colonizer just walks into your system and plants a planet right below your remote mining sats? Simple, nothing.
Maybe there is a correct way to play a nomadic race -- they seem suited to the "turtling" style to me, but they turtle really crappily. If you turtle, the point is supposed to be focusing your resources on research and gathering a lot of ships. The gathering a lot of ships could work, except as tech gets uped those dozens of old ships with ultra-recycler node become useless. And research, oh boy, building a research outpost takes two turns and you can't even mount an ultra-recycler node on one meaning that building a viable research program means tons of maintainence. IMO, research outPosts should take 1% maintainence by default. Ragnarok suggested to me that I use mining satellites, well that's a good idea but not nearly enough as everybody's mining facilities are better than mining sats and far easier to setup. Nomadic race should have their own ultra-effective remote mining components to make up for this.
Nomadic race is definitely for expert players, and I'm not sure even an expert player could keep up. IMO it should be tweaked so that research outPosts have 1% maintainence, and the ultra-recycler node component should be smaller. If it was smaller, you could put it on research outPosts. I took massive bonuses on construction, and on emergency build on a homeworld it still takes two turns to make a research outpost.
Brian
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