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Alneyan said:
The game mechanisms you mention have already been used in a mod; the actual Dune universe has not been used in a finished mod (yet?).
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I've thought about doing it, but it poses a few, well...problems.
For one - Every inhabitable planet in the Dune universe is controlled by SOMEBODY even as far back as the Butlerian Jihad. It's easy enough to have everybody control a house, but the political climate wouldn't do well for the computer. Really, the only thing the computer would be good for was simulating pre-Jihad times, when the Evermind controlled everything. It would have to be a MASSIVELY multiplayer game.
For two - Melange. I thought about setting ALL planets to 0 Radioactives with the exception of Dune and having Heighliners take Radioactives to build, fly, and maintain. Problem is, that restricts EVERYTHING to minerals and organics. And because SEIV doesn't have a "money" thing, that complicates things even more. Though, I'd also be tempted to make Organics the "money," and have Minerals be just generic materials. The storage for Organics would thus be nearly infinite.
For three - Kanly, the Emperor, laws, and such. The game can't implement them Last I checked, but players could agree to it ahead of time. Problem is, there will always be SOMEBODY that glasses a plent with atomics and then whines when everybody else declares war on them. 'course, that could also lead to interesting things as the people that follow the laws all side against the people that don't. Of course, the Emperor would get tribute and such, and would have a mega amount of resources, but should never be powerful enough to take on EVERYBODY.
For four - You just KNOW somebody would be unhappy with a universe where only humans existed. Either allow other races and throw off the whole idea of Dune, or say "HUMANS ONLY." 'course, we could allow modifiers for different houses (Ix would have that nifty research bonus, Harkonnen would be uber-sneaky).
For five - What do you do with the Bene Gesserit, Spacing Guild, and so forth?