Quote:
So with a starting maintaince of 25% and a -60% boni from the civilian ship compnents, it would make a total maintaince of -35%. Now since the minimum maintaince is capped at 5%. You see the problem, instead of decreasing the maintaince by 60% -OF- 25% it directly subtracts...
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The racial modifiers add with the base.
The component/hull ability modifiers start at 100% and add with each other.
Lastly, the two Groups are multiplied together to get the final result.
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Stock EG:
25% base rate, -10% maintenance reduction, -5% merchants culture
= 10%
100% starting amount. -50% for base hull ability.
= 50%
Total Maintenance paid:
10%x50%
=5%
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Quote:
The attacker should have to fight MANY militas, as population wants to resist invasions. Good values would be something like 4/2/1
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How about 1/1/30? Or even 1/0/100?
Then the militia can hole up and hold off the enemy for a while, but not be much of a direct threat to the invaders unless the defender can get some real troops in there.
In the second case, the militia wouldn't be able to do actual damage to the invaders, but would prevent them from securing the territory. The defender then needs to arrive with a liberation force before the population's will is broken.