Quote:
Turin said:
Take the god is a bullet game for example. I had the forge of the ancients up for ~20 turns. Together with a hammer and a forge bonus site I can forge clams for 2 water gems. Now if there hadnīt been a limit on hoard items in that game my income would be so humongous now, that the other nations wouldnīt have the slightest chance resulting in an easy win for me.
With the hoarding limiting rule there are 4 other powerful nations left, and I have to consider carefully on what I should spend my big, but not unlimited income and Iīm looking forward to a very challenging endgame.
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I'm C'tis in that game - and I feel that because of the limits on clams/fetishes/stones/contracts we'll have an interesting endgame.

I don't think your forge would have been up that long had it not been for those limits

- but I totally agree - if there are no limitations a Forge should be dispelled ASAP. And I hope that domIII will have well balanced gem producing items, they do serve a purpose as an on-board gem surply for a battle-mage. Actually they could serve to lessen micro-management if they were only used in that way, but of cause people abuse them.
Just got an idea(sorry if it has already been proposed) :
What if gem producing items were only usable by mages with a combined magic path level of 3 or above. They are the only ones that really need gems in battle, because most spells that have a gem cost have path requirements of 3 or above (so a WSS mage could use a pearl and would thus always have some on him, and if he communions or otherwise gets boosted in astral - viola - he has the gems he needs to cast the big stuff). And there are no cheap 3-path(combined) summons to use as mules (spectral mages are 10D, and so perhaps a restriction of 4+ combined paths might work better). Could this work ? You could still slap one on a commander that didn't have the required magic skill, it just wouldn't produce any gems, if you need to transport such an item. The fantasy-rationale behind this restriction could be that it requires some skill to harness the gems from the item. You would still be able to "hoard" them, but the mules would a least not be cheap scouts etc. Or make the total combined path requirement 4, then it would be quite expensive to use more than 20 of each - and I wouldn't call 20-30 pearls in a big game "hoarding".