Thread: Blood Spells
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Old December 24th, 2004, 03:20 PM
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Default Re: Blood Spells

A horror attacks both sides, doesn't focus on summoner. Does focus on units (of either side) who have Horror Marks.

I'm not sure about bloodletting, but I think the mage does receive all the HP, but only up to their maximum HP-boost level - as with Life Drain, I think it maxes at something like 150% of the mage's base HP. They then wear off slowly from month to month if the mage survives with boosted HP.

I think the word "useful" has been so heavily twisted in this forum, that is has no more meaning, except as a flag to attempts to reduce a multi-dimensional problem into a one-dimensional problem with one best answer. The only best strategy is to mod the game so you win in one turn automatically.

There are several quite potent blood spells, if you are set up to exploit them. "Most Useful(tm)" in general is probably Hell Power, since it lets a strong caster (with other paths) do much more stuff. Blood Vengeance and Harm can also be rather good, but again: for the right casters.

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