Re: Help - I\'ve fallen and I can\'t get up!
Well nothing I could do in strategies seemed to do anything. Then, a battlecruiser returning for resupply came through the warp point from the other side, stumbled into the colonizer, and vaporized it. Once in combat, there was definitely no problem with not wanting to attack a colonizer.
Interestingly, after the blockage was gone and the ships were moving off to their assignments, the Rage became aggressive again. They even attacked a colonizer that was plodding through Rage space at a speed of one, that had been ignored for at least 20 turns. It seems like the AI was so concerned about whatever it was trying to send ships to on the other side of that warp point that it was ignoring everything else going on.
Bottom line to this is, it seems like it was ignoring the colonizer blocking the warp point because something else was more important, while it couldn't get to whatever that was because the colonizer was in the way. It's almost a form of the dreaded "Deadly embrace" in software design. Two routines each hold on to something the other needs, waiting for the other to finish.
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