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Tell me Fyron, if you think the armor system is so great, why didnt you implented it into your adamant mod as well ? Maybe because its to difficult to get a good use by the players ?
I really like the "cheap" armor system of adamant mod. Research and you get components which offer more damage resistance. Thats fine. Have components with 10kT and 1kT size, everything will be alright. Just a small note, i dont get the point in using 0kT armor components at all. I could use pack my ship with those components until my shipyard need another turn to construct it. So lets say i have like 30 of those 0kT armors on my ship, but its the point ? Once out of combat i need to repair the vessel, how am i supposed to repair 30+ components ?
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Because I am too lazy to do all that work... And I don't really need all of the "emissive" armor types from B5, since I wasn't creating the B5 universe, but one that includes shields as a major defensive system instead. Everything past the leaky armors wouldn't really fit the concept I had in mind for Adamant, since they overlap by using crystalline armor abilities... An early Version of Adamant did actually use the leaky armors from B5, but I wanted to change them to make it more original...
12 tech areas are nothing. It is not complicated. Please leave the wonderful armor system that SJ made alone. It works admirably for a B5 universe, and makes it all the more fun to play the mod. Variety is a good thing. It would be a shame to ruin it.

Do not look at it as 12 areas of armor, it is more like 6, and you have to factor in the lack of shield technologies... The types are just more and more advanced.