Re: Repair queue... order of ships repaired.
I THINK that the game will choose a ship that has the highest-priority component broken on it, then repair that ship as much as it can.
Example: say in a sector you have three ships. Ship A has lost its bridge and a few other components. Another ship, ship B, has lost all of its components EXCEPT its bridge, life support, and crew quarters. The third ship has a repair module and no broken parts.
The game will repair ship A before ship B because vehicle control has the highest priority on the repair list, ship A has a broken control component, and all of ship B's control components are intact. Ship A gets repaired as much as the repair module can do, and if the repair bay has more repair capability left that turn, it'll then repair a few components on B.
What I don't know is (a) how the game chooses between two ships with the same highest-priority broken component type (ie two ships with gutted bridges), and (b) whether it will continue repairing the same ship the next turn or choose another by reassessing priorities.
(I remember reading this before, but I'm not 100% certain I'm accurate. It's been a while though....)
Quikngruvn
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"That which does not kill you will make you stronger." -- Nietzsche
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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