Thread: Babylon 5 Mod
View Single Post
  #4356  
Old December 26th, 2004, 03:59 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

Quote:
Timstone said:
SJ:
I know I've asked this before, but could you please explain again the sensor stuff you've done for the B5 mod?
The Basic/Advanced/Elite thing right?

Basic: 4% per tech level
Advanced: 2% per tech level
Elite: 1% per tech level.

All three components stack with each other.

When researching you will want to work on the basic scanner tech until the cost per level is at least twice that of the advanced tech area, in order to get the most ability per research point spent.
At mid to high tech, you also need to decide how much scanning power is worth it for your designs. Warships need every teeny edge they can scrounge, but transports are probably only worth using the basic component on (since they're rarely in combat and need the space for cargo).

Depending on the size and type of warship, you may want to go with just the first two types, and add an extra bit of armor or a gun instead of the elite scanner/ECM.

---

Basically, you get diminishing returns on your ECM/Scanner ability as you devote more hull space to electronic warfare.

You also need to research how the previous class of scanners work before you can research advanced ECM to use against them, and vice versa. Same goes with advanced vs elite Versions.

-----

Hmm...
What might be an interesting variation is if the ECM and sensors were mutually exclusive at each level...
IE: Pick basic ECM -OR- basic sensors, not both.
I may just use that idea in a future mod.
Reply With Quote