Re: PvK Balance
The 'Large Shipyard' is 1200kt, it is exactly like 3 normal shipyards in every way. Size, cost, rate of construction, and damage resistance is all x3. I designed it to work with the second size of orbital bases. A 'Massive Shipyard' is 2000kt and is x5 a normal shipyard in all stats. It is designed to work with the largest shipyard size.
As I said, looking at the AI designs it never uses shipyards. It just fills the hulls with shield generators. I'm not sure what I need to tweak in the AI files to fix that.
I understand what you're saying Fyron, but I don't see how the design wouldn't have enough space for even a normal shipyard component. I have not changed the size of any other components.
Thanks for the help.
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