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Old December 28th, 2004, 01:36 PM
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Alneyan Alneyan is offline
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I liked the ad-lib Narf. What I would like to see though is a tactics phase, where we can get into position, before battle starts (that is, unless we get ambushed, though something of the like might be needed even in such cases). It would be needed to specify where our characters stand, what surrounds us, and the like.

Speaking of which, would my fellow players be interested in Stis getting the Combat Expertise feat? This is the one the monk used to get +5 to AC. Stisnera would use this feat to secure a passage, as it would bring her current AC to 26 (but no attack for her, unless you count a -22 attack roll as something). Oh, and hone your Reflex and Will saves Jacob; Stisnera can probably kill you in a single Mind Thrust, and there is always the Deccelerate power otherwise.

And Stisnera rambling: "How odd, something actually interested happened in that succession of caverns, dirt, dust, caverns, and pestering good-for-nothings. We fought today; if fought can describe a most magnificent slaughter, where the foe did little of value. There had been some sort of plot in that nameless, disheveled village... I am too kind. Not the kind of place I would live willingly.

So, we came here... oh, two lost roamers joined us - or stalked us, should I say - as we were reaching that town. One of them is wonderful, some sort of preacher that seems intent to study us. I haven't seen him do much more than stare, wonder, ponder, consider, meditate, and measure our worth. I hope he won't be disappointed. The other one... some sort of haughty Elf, as Elves are wont to be. Doesn't look half awful though, but he sure seems frail. A cold, and he will go right into the dead-book. That wouldn't surprise me either. Thankfully, the talkative Dieger is still with us; not the worst of the lot, and almost adequate. Almost.

That ever-watching face told something about a gang acting nearby, so we investigated, more to kill boredom than anything else. The chant turned out to be right, as we got under attack there. Of course, I had a bad feeling about that, and found out the dark first; I wonder what these bandits had expected. Did we look like spring childs not trained in their tricks? At any rate, that was a fun battle; all of them got killed, and they turned to flee as the guard arrived. That was expected; I shouldn't have expected the softheads to turn up before the battle was over.

My memories of what happened next are hazy. I recall overloading my mind with those dying stones, being hurt by a thrice-cursed lucky Ogre, and getting into a surge or some such. The elation of battle, and all these emotions rushing in; that was it, probably. From what I picked up, there has been some haggling after that, and we ended up thrown out of the hall; the euphoria was slow to recede, and I paid little attention to the rest. That was fascinating to say the least, though a bit worrying. I wonder what would happen if that surge went out of control next time; I hope my escort will have the good sense of keeping clear then. If it doesn't, then I could hardly be blamed for their mistake."

I guess Stisnera is a bit between the Psion and the Wilder, so beware. Brian, my question was indeed what to do to solve the disagreement on the matter of the brigands. Democracy wouldn't work, and we cannot really break the team apart either. I think Stisnera would be fine with a pride approach however, where we recover the treasure on our own, and bring it back to mock the clerks and the guard(some sort of... legal authorisation would be needed here though).
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