Re: Babylon 5 Mod
You should probably attach large amounts of text like that instead of posting it all.
Large amounts of SFD? Wha?
The inert armors have none. They cover early and midgame tech.
Even the most advanced armor (emissive)provides:
10kt -> 25 SFD + 25 emissive
45kt -> 30 SFD + 30 emissive
80kt -> 35 SFD + 35 emissive
115kt -> 40 SFD + 40 emissive
End game weapons do plenty more than 50 damage per hit, and surely more than 100.
- Plus, any weapons with "skips armor" damage type get to ignore the SFD/Emissive ability of the advanced armor.
- Also, any weapons with "skips shields" damage type get to ignore half of the SFD/Emissive ability.
PS:
Should I change the ability tags on these armors from the do-nothing regular abilities to real AI Tags?
If so, which number ranges are available?
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Things you want:
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