Thread: Babylon 5 Mod
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Old December 28th, 2004, 04:32 PM
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Default Re: Babylon 5 Mod

Fyron :

Well the costs are pending, too. Take a look at the cargo warehouse, which costs 9k minerals

Of course Megalopolis will be unbuildable, its the homeworld city facility. Most probably it will cost like a million organics, to make scrapping them for ressources not an option.

SJ: Once again the armors: I dont want early game weapons to become useless I still want tiny and medium weapons to do a big of damage, instead of actually doing nothing. Anyways, lets stop with amors, they are not of concern right now, at least not until the combat system is up.

About AI tags: Since no work on AI has been done yet, all of them are available. I think about 10 tags need to be free for later use, weiter it be ship designing or planet queues (facilites).
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