Thread: Babylon 5 Mod
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Old December 28th, 2004, 04:48 PM
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Default Re: Babylon 5 Mod

Quote:
Ragnarok-X said:
About AI tags: Since no work on AI has been done yet, all of them are available. I think about 10 tags need to be free for later use, weiter it be ship designing or planet queues (facilites).
You can reuse the tags for components and facilities without issue. All 20 are available for components, and all 20 are available for facilities.

Quote:
SJ: Once again the armors: I dont want early game weapons to become useless I still want tiny and medium weapons to do a big of damage, instead of actually doing nothing. Anyways, lets stop with amors, they are not of concern right now, at least not until the combat system is up.
If all you have is the beginning game weapon and your enemy has dumped tens of millions or more research into armors (and other areas), you don't have any chance of scratching them anyways, irregardless of what their armor looks like. Early game weapons should not be balanced against late game armors, otherwise there is no point in researching those defensive technologies. It is extremely counter productive to try to balance early game tech with late game tech of any sort.
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