Quote:
AgentZero said:
Colony Ships: Provide 10M colonists. So by using the colony ship hull instead of a LC or something, you basically get 10M 'free' population for your new colony. This would have to be coded so you only get the free 10M when creating a new colony, otherwise it'd be too easy to build loads of colonizers and fill a planet with free population.
|
There is a field in Settings.txt which controls this; it's called Automatic Colonization Population, IIRC. Not sure if it actually works because I've never tried it, though, and it would affect colonies created with any ship, not just a colony ship...
Quote:
Transports/Carriers: Get 50% extra cargo space per Cargo component. This way, a Transport/Carrier with 10 Cargo comps each with a capacity of 100kT would get 1500kT instead. Thus, using a Transport/Carrier hull would be more beneficial than using a 'normal' warship hull.
|
Something similar is in Adamant Mod. Colony modules are 3000kT so they won't fit on any normal ship, but colony ships have a scale mount which allows them to fit. Also, fighter bays are 60kT rather than 30kT, unless you put them on carriers, in which case a mount is available to reduce them to 30kT.