Quote:
Tuidjy said:
One would think that someone would give thenewbie the one good piece of advice about playing standard/iron faith Ulm:
DO NOT.
Ulm sucks. Everyone knows it sucks late game, but against half-decent players the obvious problems raise their ugly heads as early as turn ten.
Sure, once you forsake the supercombatant, take drain, spend tons of design points on a good castle and productivity, you will have an easy time against indies.
Big deal! A player with a... (list of many strategies that work versus national units) will wipe the floor with
your overrated troops.
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You forgot one thing. He is not playing against decent, or even half-decent players. Having easy time against independents *can* be a good reason to play Ulm, if you just started playing and would ahve otherwise!
Many nations have better troops than Ulm, all have better mages, almost all have more cost-efficient mages, many have cheaper mages... but Ulm is the simple nation. So simple it has a hard time against most others, if the other nations are played by someone who knows every trick of the game. But it is also
the simplest nation to learn the game with: Recruit, Conquer, Repeat, Win.
Also, most Ulmish units are cheap in gold. The resource costs are very high, but resources and gold are used for different things.