Quote:
Ed Kolis said:Something similar is in Adamant Mod. Colony modules are 3000kT so they won't fit on any normal ship, but colony ships have a scale mount which allows them to fit. Also, fighter bays are 60kT rather than 30kT, unless you put them on carriers, in which case a mount is available to reduce them to 30kT.
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See, even that would do fine, except without having to fiddle around with mounts. Carriers/Transports would just get an automatic size reduction for Cargo/Fighter Bays, so the same sized hull could hold a lot more. I'd still like to see inherent abilities make it into SE5, just because it would make for all kinds of modding fun.