Thread: Arcosephale
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Old December 30th, 2004, 07:53 PM
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Default Re: Arcosephale

The mages aren't useless. The heart companions and elephants are ok units, but what you really need is magical units.

Mystics are the most versatile elemental mages in the game--they can pop with anywhere from 1-3 books of any given element. Priestesses are cheap upkeep and are good for research/healing. Both of these units can be hired at any fortress (recommend a cheap castle). Astrologers can cast Acaschic Record out of the box and some can spawn with Astral 4.

I don't put too much stock in the units, you need money (order) and maybe research (magic).

Hire lots of mystics and look for these guys:
1 Any mystic that can cast a nice evocation (magma bolts/eruption, Gifts of Heaven (rare), etc.).
2 Any 3 book x 1 element mystic--makes booster items.
3 Any 1 book x 3 element mystic--good site searcher.
4 A 2 water mystic--clammer.

There are incredible possibilities with Arco-Default. A pretender with 4-6 Astral can (with relative degrees of ease) be set up to do Wishing/Arcane Nexus, 2-4 Nature will get you a way in to the Ivy Kings and hordes of Vine Ogres. Try the Daughter of the Land for some early clams, an Enchantress for a little Astral boost, a rainbow mage for some versatility, or you could always go with the SC Nataraja--you don't have to worry about battle wounds or god recalls with all those priestesses hanging around. I like to take Death magic for Revenant/Spectre (researchers), Wraith Lords, and the Tartarian Gate (priestesses cannot heal the undead, unfortunately).

Golden Era is good too, Philosophers with Magic-3 will give you insane research and they're incredibly cheap (capital only though ) Plus, you get to keep your mystics.

Arcoscephale = Magical Versatility + Excellent Research
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