What's wrong with the colony modules? Does the game automatically start me at the level of the first colony module in Components.txt or something?
What I'm trying to do is give all players the ability to colonize any planet from the start of the game, since players in SE2 could do so (it had no rock/ice/gas; planets were of various types like Terrestroid and Methane-Burning which determined their approximate value, much like in Master of Orion).
Heh, and I call myself the SE4 mod advisor...
