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Old December 31st, 2004, 05:39 PM
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Default Re: Ulm beefed up ...

I have also been considering a mod improving Ulm. Maybe we all should think what they need.

Arralen added:
-Full(?) random to Master Smiths
-Even better protection for all units
-Faster armies

other ideas:
-Magic resistance
-Administration/supply bonus (but Ulm already has +50 res. points in its forts!)

my ideas:
-Making their general commanders better:
*slightly cheaper one with ldr 25 but very good battle stats, equipment and/or lower encumberance,
*Black Knight commanders made better at battle
*commander with general bonus(es) like supply bonus, Skeptic ability of lowering dominion (without stealth! ), maybe Standard, maybe high prec., strength and good ranged weapon...
*commander able to levy troops (think Wolfherd): maybe Light Infantry with prot 7, att 10, def 12 with spear + shield) (not moddable IIRC)
* one commander with ldr 75

*(Iron Faith) Black Acolyte replaced with Black Paladin, who is Black Templar commander. It should be Holy 2 with Inquisitor-ability.

For Iron Faith:
-Black Priest should have E1F1?
[edit]
-Black Priests made immune to drain like Master Smiths.
both two would be too much IMO
[/edit]

-Both Black Templars and Black Paladins should have increased magic resistance

-For Black Forest: change their starting scout to Vampire Count so that they have natural way of summoning them, given enough time to empower/make boosters.




I have tried making Black Paladin, but trying to use screen captures from DomII is quite hard. I can take the screen capture, remove black(0,0,0) background and add shadow, but I can't resize the picture correctly...
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