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Old January 3rd, 2005, 07:14 AM
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Default Some More Small Ideas

Some more small stuff here:

In the rubrik "More", it could be nice to see more new "Special Dominion"s. Here's an example from me:

- New "Special Dominion" any nation may choose for 25 points, requires Death 1 and Magic 2: ELDRICH HAUNT. The lands of this dominion are eerie and unsettling, attracting spooks and unnatural fauna of all sorts, and filled with oddly shaped trees and bizarre vales. Horses become skittish from odd sounds, men imagine they feel the weight of unseen hands upon their necks. No living creature who does not believe in the dominion of the ruler god will set foot willingly in this land.
All enemy units experience -2 morale within this dominion; mounted units and animals take a -3 dominion penalty. (Mindless, lifeless, and undead beings are unaffected.)


More Small UI Tweaks which would be Worth their Money
- Currently, during "God Creation", one cannot exit without saving ("ready") once a Pretender is chosen. During "God Creation", let there be a button "Exit (without saving)", so that previous Newlords are not overwritten when experimenting.
- Make storing battle orders more user-friendly by letting us store also with shift-1 to 9 and/or alt-1- to 9, or perhaps let us map our own key settings with the (shift+ or alt+) f1-f12 buttons
- The Tactical Screen should also include, perhaps next to the "Give battle orders" buttons, a "Define Squad Form: Square, Phalanx, Line, Default" section, whereby "Default" can be defined by user

AI Improvement Continued:
I'd still like to see the SP Version of this game be more challenging.
The AI rarely forges items which help against starvatation. Why? If this is very difficult or impossible to change, then implement something similar to the following rule:
Easy AI: receives a 10% Supply Bonus per province (or: Net troop supply usage = -10%)
Impossible AI: receives an 85% Supply Bonus per province (or: Net troop supply usage = -85%)
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