Re: The Dominions 3: \"Wishlist\"
AI troop building :
The AI should follow 3 paths for troop building :
Early game (when all research path are between 1-3)
AI builds mostly cheap troops, and a few good ones.
Medium game (when 1 or 2 research path are between 4-6)
AI builds a mixt of cheap and medium troops.
Late game (when 1 or 2 research path are between 7-8)
AI builds mostly elite troops.
To achieve that, you would need to have race specific AI files, which would include unit ID and a building probability. A good idea would be to put these settings in text form.
An important parameter to code for a commander would also be :
Build a castle if the nearest one is more than xxx provinces away.
Anyway, it would be very important to have race specific AI in text files. Look at SE4 : all AIs have been re-writen and fine tuned by the community. No out of the box SE4 AI can stand its ground versus the community AIs.
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