View Single Post
  #255  
Old January 3rd, 2005, 09:38 AM
Unknown_Enemy's Avatar

Unknown_Enemy Unknown_Enemy is offline
First Lieutenant
 
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
Unknown_Enemy is on a distinguished road
Default Re: The Dominions 3: \"Wishlist\"

AI troop building :

The AI should follow 3 paths for troop building :

Early game (when all research path are between 1-3)
AI builds mostly cheap troops, and a few good ones.

Medium game (when 1 or 2 research path are between 4-6)
AI builds a mixt of cheap and medium troops.

Late game (when 1 or 2 research path are between 7-8)
AI builds mostly elite troops.

To achieve that, you would need to have race specific AI files, which would include unit ID and a building probability. A good idea would be to put these settings in text form.

An important parameter to code for a commander would also be :
Build a castle if the nearest one is more than xxx provinces away.

Anyway, it would be very important to have race specific AI in text files. Look at SE4 : all AIs have been re-writen and fine tuned by the community. No out of the box SE4 AI can stand its ground versus the community AIs.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ďa ! Ďa ! Cthulhu fhtagn ! Cthulhu fhtagn !
Reply With Quote