View Single Post
  #753  
Old January 3rd, 2005, 10:36 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Quote:
Ragnarok-X said:
Oh and btw i have a minor complain about the current mod I think ships move TOO slow. I agree in the Last major Version ships were to fast (i.e. Versions using the "old" propulsion system), but now they are too slow. All kind of ships, weither they be scouts, colonizers or combat vessels move at the same speed, early on with speed 2. I think it should be 2/3/4 respectivly. In addition the only technology which provides faster stuff is to expensive to research and has to little benefit. I strongly suggest making ships early on more faster, 50%+ and to decrease the cost for warp technology.

Just my 2 ct though !
The object of having slow ships in the beginning of the game is to compel you to research faster engine designs. In early days of Trek, they were limited to warp 1. It took them nearly 100 years to obtain warp 5 ships, and another 100 years to get warp 9 ships. In STNG they were just beginning to understand Transwarp engines.

The official limit to warp engines is warp 10. To obtain the feel and limitations of a War Drive system, we experimented with many propulsion systems and found the current system to meet or exceed our needs.

If you want an extra movement in the game, choose propulsion experts as a racial trait. Or start the game with medium tech.

As for the cost, you can choose one of the Research Racial Traits now. (Technology does not come cheaply in the world of Star Trek. By having the costs were they are, it forces the player to prioritize his research objectives and colony priorities.)


__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote