Re: 10 Turn Challenge!
I took this data from a game in which I was testing something:
Caelum: (turn 11)
Pretender: Vampire A3,W2,E3,S5,D3,B3 (level 4 by turn 11)
Research: 104rp - Alt2, Const4, Evo4+
Gems: A39+4, W2+2, S18+5+2(clams)
Gold: 305, income 348, Upkeep 113
Provinces: 8, only two pretender searched, except for arcane probing
Notes: Prophet dead, I forgot to change his script when I should have.
Jotunheim: (turn 11)
Pretender: Son of Niefl A5,W3,E3,S5,D3 (level 3)
Prophet: Niefel Jarl level 2
Research: 60rp - Alt2, Const3+
Gems: A5+1, W1+5, E10+2, S12+0+4(clams), D22+2, N5+1
Gold: 674 (lucky event on turn 11), income 345, upkeep 111
Provinces: 9, most of them pretender or prophet searched
Notes: Temple burned down.
These is not a very good start against the AI, but I consider it a good start
for a multiplayer game, where you do not want to appear too big or too strong
too early. If you are really looking for impressive numbers, some nations, like
Abysia, can easily hit twenty provinces by turn 11, but then, at least when
played by Cohen, they hit 0 provinces by turn 30, after having pissed off their
neighbors.
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No good deed goes unpunished...
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