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Sandman said:
Ulm suggestions:
Better Guardians: For a capital-only unit of a military-focused nation, Guardians are somewhat limited. I suggest reducing their cost to 18 gold and giving them better equipment, not just stuff on the same level as the rest of the Ulmish troops. "Great Halberd of Ulm", maybe? Length 5, attack 1, def 1 and damage 10. And a siege bonus of 2. Obviously, this better weapon would cost more in resources, but that's no big deal for Ulm.
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Thinking about Ulm's capitol only units vice other nation's capitol onlys, something like this makes sense: other nations want to export their capitol only troops, which hardly seems worthwhile with Ulm.
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Better Smiths: Everyone in this thread seems to want to beef up the Master Smiths with randoms and stuff. A much more elegant solution, IMO, is to have a capital-only class of Grand Master Smiths with the inevitable 3E2F1?. This is roughly in line with other nations, and, whilst it is contrary to Ulmish flavour, it is much neater than messing with the already perfectly-formed Master Smiths.
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3E2F1????? That would be better than some nations that are considered average to good in magic. Adding one random elemental would make Ulm's smiths quite worthy in and of itself. What you suggest is a .... forging menace, not to mention a very potent battlefield caster - better than most, given access to blade wind without _any_ bonuses, and also Falling Fires, Magma Bolts, etc, with either conjuration 3, a booster, or a random. Frankly, 3E2F by itself would be more potent on the battlefield than most mages, given the synchonicities between earth and fire, and you think it should have a random as well?
*shudder*
Minus the random, I think that might be okay for a new nation, or an Ulmish theme that drastically diminished the advantages (armor, drain, forging) that Ulm currently has - earth and fire together are
very potent.
An example of why I think the random would be way too overpowered: 3E2F1? : a single starshine skullcap, an astral random could crank out crystal coins and starshine skullcaps. Empower once for 30 astral, you can forge rings of sorcery. Then rings of wizardry. Then a blood random can make earth blood stones, and basically all the blood items, etc.
And if it was an elemental only random, then you have the first national mage capable of E4, and also tying with Abysia and Marignon for F3 mages, incredibly easy to use national mages for Earth kings and also kings of elemental fire, almost unlimitted Earth Elemental Attacks, cheap blade winds, magma eruptions, etc. It just keeps getting worse and worse.