More UI thoughts
I also like sushiboat's suggestion very much, perhaps in the survivialistmerc Version too.
Here are some more UI suggestions:
- Some more UI functionality:
Hitting "H" while on the Tactical Screen selects all units which are hungry; hitting "h" selects all units in a highlighted squad which are hungry.
Hitting "W" while on the Tactical Screen selects all units which are wounded; hitting "w" selects all units in a highlighted squad which are wounded.
Hitting "E" while on the Tactical Screen selects all units which are experienced; hitting "e" selects all units in a highlighted squad which are experienced.
Hitting the "backspace" button lets you deselect such highlighted units without having to put them somewhere or manually reclick them (as is currently the case).
Perhaps the default arrangement of troops within one squad should be: The more afflictions, the further to the right; diseased counts as two; hungry counts as one-half. The more experience, the further to the left. Afflictions are weighted first. Thus afflicted units to the right, the left of these being those with fewer afflictions and more experience, to the left of these units are those unafflicted in ascending order of experience. (How is the squad ordered currently? I can see no plan.)
- Allow us please to determine how commanders are ordered, both in the map view and the tacitcal view (alphabetically by name, by type, by experience, by magic path, by number of units being led, by orders given, etc.), and allow us to set the default ourselves too.
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