View Single Post
  #261  
Old January 5th, 2005, 08:17 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default On AI, and Mercs

Now on to AI -- this time concretely about AI thoughts when dealing with Mercs, with which the AI has great problems, and which also brings me to how Mercs are handled in MP too.

First, the idea for improving Merc fun both in MP *and* SP: Please include in each Merc bid a d6 OE.

- Additional idea for AI merc-handling Tweaking: Make Standard AI get a small bonus to Merc bids, Difficult AI an even higher one, and Impossible AI an even higher one. (The current AI bids too low.) That is, let the computer make its standard bid, but it should get a bonus to its d6 roll.

Additionally, an algorithm should be set up for AI merc bids, whereby the value of a non-mage merc band decreases dramatically in accordance with the band's current size compared to that when fully stocked. Mercs with magic abilities may retain slightly more value.
Perhaps as an additional function: Non-mage Mercs who have lost all of their troops have zero hire value by AIs.

- PLEASE make an option in Game Setup to turn Mercenaries OFF. (If simply a way to make SP more challenging if the above cannot be implemented).
Reply With Quote