Re: Three Simple Things
A way to set the deployment and battle orders of the province defense would be handy. I wonder if it would make more sense to restrict how it can be raised -- e.g. instead of allowing somebody to (probably foolishly!) plunk down a large chunk of change to raise PD from nothing to substantial in one turn, perhaps commanders could be ordered to train PD, with the rate of training based on Leadership ability with a bonus if any commander participating in the drill is native to the province.
For that matter, perhaps a high-leadership commander should be able to drill his troops in a way that grants slightly more experience than the normal per-turn allotment, up to some cap (e.g. 1 or 2 stars).
Should people be able to build unfortified supply depots/administrative centers, which would have admin supply/resource/recruitment effects but none of the defensive value of a castle?
Minor oddness: Gift of Reason perhaps should either also remove the Mindless flag, or be slightly renamed.
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