Re: Monster AI
Well, it did not take that long to play, but there was a lock up and I had to figure out why. What I have learned :
Turn 72 - 3.8m/3.0m/60.0/6.5/316/10/469/256.3/1569/202/0
Learns Last tech next turn by leaving the nexus to plant colonies...
Turn 73 - 4.0m/3.1m/58.6/6.5/370/35/545/270.9/1569/214/0
Turn 74-75 took 12 minutes! 4 new systems 114 colonies planted...
Turn 77 - 4.3m/3.2m/59.0/7.0/370/49/912/348.2/3430/293/0
Turn 88 - 6.7m/6.2m/61.0/44.1/370/49/1182/542.9/3556/38/0
1) The increase in units is a call to build mines for colonies 349 to 545 done on turn 73.
2) It is obvious that the game is skipping the calls to build warships, perhaps because it already has some and is still in exploration state.
3) Turn 72 is already posted. I am uploading turn 77 and 88 now.
4) Turn 77 is near bankrupt again with the ship queue about to halt. Also it is building lots of atmosphere modification plants, getting into bankruptcy on organics and radioactives as well as minerals and having lots of forced farming/refining colonies. What the AI needs to do is have the colonization manager rethink its orders and select a different destination to plant rather than forcing the colony type of a low productivity planet.
5) Turn 88 is just before a lock up on the transition turn 89-90. When Clays are switched to player there is no problem. It turns out that since all tech has been learned, the research colony on Aye XVIII A wants to build a solar generator III. Under AI as I said it locks up, but player controlled with full AI on starts the facility.
6) Another thing I noticed is that one and only one of the 30 Research colonies ever was allowed to build research facilities. Is that because the Clays research ability is nonexistant ? If so, then NEVER go nonexistant!
7) Since all tech has been learned the AI should have scrapped the research facilities to build something else. Research colonies ARE being run, they have lots of facilities just no research centers. I checked, only the one colony had research centers before the Last tech was learned....
8) I waited an hour to get turn 90 then finally and reluctantly did CTRL ALT DEL. After thinking about it I checked. There IS A QUICK AND EASY way to determine if the game is locked up. Just click the little window icon in the upper right hand corner to go back to windows. If it does not take you to windows within a minute, the game is locked up! To get back to the game click the game name on the windows bottom screen bar. When the turn is complete it will pop you back up to the game.
9) Most turns executed in 3 minutes or less. But when the AI reluctantly decides to colonize in new systems, it takes a LONG time to decide which ones to use. This needs some execution time optimization.
10) In turn 88 sorting the colony list etc takes a minute or two. Just give it time, there is a lot to sort.....
I am going to bed after doing the uploads. Today I created a monster AI that if unchecked will plant 1000 colonies before turn 80! A GOOD DAYS WORK!!!!
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