Re: Monster AI
The attached zip creates a new subdirectory "test" containing the new Clays empire files, a patchsys3 file containing patches to make a nexus quadrant, and Clays_AI_Planet_Types which is required to get minimal usage of the new planet types.
The Clays are an evolved Eee with Organic, Crystalline, Religious, and at 5000 points Temporal picks. They are NOT a space monster, my choice of description "Monster AI" is unfortunately confusing given the other thread about "Space Monsters".
It is taking a LONG time to build my latest map10a from map10 in the Map Editor because I want it to be my LAST map for a long time. Another couple of days should see it done. Then I will do the research tree and ship design. Until then the AI is on hold, but the planet types file alone should be useful to get better AI colonization and recovery from bankruptcy for ANY race. Just change Small to Tiny, Medium to Small, Large to Medium, Huge to Large, and NexusTiny to Huge.
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