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Old January 5th, 2005, 07:20 PM
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Default Re: Age of Men: Themed Game

Quote:
Ironhawk said:
I already have a mod lying around which bumps up supply and gold to handle bigger armies and also tones down some of the spells which are vicious to big armies. But I dont want to cut out wrathful, etc, just make them rarer. And the cost associated with the 25 troops per mage does that and at the same time ensures that troops will play a part in every battle.

As for blood, there is no problem with summoning troops. The same applies to any Nature nation as well. But given the number of troops you have to deploy I'm thinking that you'd still have about half living/half summoned?


Hm only half troops summoned is probably a bit bad for abysia because their troops are very resource expensive .
As mictlan though i could just do 1000 slaves and 1000 devils that would be 50/50 ratio between national troops and summons .

Other concern : If someone uses lots of tartarians as mages ? Wouldn't that give that player a huge edge because recruitable SCs will probably have bigger difficulties killing them than real SCs ? And with less mages allowed this would probably help especially undead quite a bit too .

Finally Caine has a good question what about pretenders . A Vq/Gk needs not really equipping so by using such a pretender you don't break your houserule 2 only recruitable commanders may be equipped as SCs . They are no "SC" because they have no weapons ? .

And what about e.g. vampire lords used just with soul vortex as attackers ? Does such a vampire lord then count as a SC ? Or as a mage ? Or as none of that ?

I think it is better to use some kind of mod , maybe your mod . This way the rules can't be stretched . This will just naturally happen because one player sees a rule severer then another .
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