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Boron said:
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Ironhawk said:
I already have a mod lying around which bumps up supply and gold to handle bigger armies and also tones down some of the spells which are vicious to big armies. But I dont want to cut out wrathful, etc, just make them rarer. And the cost associated with the 25 troops per mage does that and at the same time ensures that troops will play a part in every battle.
As for blood, there is no problem with summoning troops. The same applies to any Nature nation as well. But given the number of troops you have to deploy I'm thinking that you'd still have about half living/half summoned?
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Hm only half troops summoned is probably a bit bad for abysia because their troops are very resource expensive .
As mictlan though i could just do 1000 slaves and 1000 devils that would be 50/50 ratio between national troops and summons .
Other concern : If someone uses lots of tartarians as mages ? Wouldn't that give that player a huge edge because recruitable SCs will probably have bigger difficulties killing them than real SCs ? And with less mages allowed this would probably help especially undead quite a bit too .
Finally Caine has a good question what about pretenders . A Vq/Gk needs not really equipping so by using such a pretender you don't break your houserule 2 only recruitable commanders may be equipped as SCs . They are no "SC" because they have no weapons ? .
And what about e.g. vampire lords used just with soul vortex as attackers ? Does such a vampire lord then count as a SC ? Or as a mage ? Or as none of that ?
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OK, let me make a few examples to better define 'mages' and 'SCs':
Ghost Kings: While it is true that with buffs they don't need equipment to act as a SC, having magic makes them a mage, meaning he must drag along 25 troops that can be killed/routed.
Bane Lords: Being bigger than size 2 and non-recruitabe, he can't be equiped with items. However, as he is not a mage he can go solo and take out weak PD with his natural toughness.
Tartarians: While you can find some that can be a SC without being equiped with items, thier magic again means dragging along killable/routable troops.
VQs: She does present a bit of a problem as she will keep fighting if her escort troops route, unlike the GK. The simplest thing would just be to rule out immortal
pretenders and summons.
You also misunderstood Ironhawk, he said the summons/troop ratio was likely to be 50/50, not that there was a rule about it.
EDIT: On the topic of mounted commanders, just say that the size 2 rule is waived for mounted units (it should be obvious which units are mounted, if some disagreement occurs, just check for the mounted flag)