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Old January 6th, 2005, 05:53 AM
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Default Re: Ulm beefed up ...

Quote:
Boron said:
The alchemist is not a bad idea imo . For the purpose of alchemizing you need only 1 alchemist though .
Earth + fire magic lvl 1 you don't need also because you have this on your mastersmiths .
So once you find sages or similiar the alchemist becomes obsolete unfortunately probably as well .
Finally i think it is not possible to give units alchemy bonus by modding commands .

The alchemist is already in the game, he's a rare indy mage. Costs about 300 gold, though.
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