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Old January 6th, 2005, 06:51 PM

Ironhawk Ironhawk is offline
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Default Re: Age of Men: Themed Game

People are getting sidetracked by all the traditional SC chasis. The house rule states that only *recruitable* size 2 units can be used in an SC fashion. So Wraithlords, Firbolgs, Vampire Lords, etc, all cannot be equipped in that way. You could still use them as mages or thugs or something, but no more than that.

Yeah Ulm is just as crippled as ever.

Human pretenders might be fun too, yeah. It is the Age of Men, after all

Very good point about priests. I think the way to tackle that problem, instead of trying to add some additional work of checking whether a mage is 1, 2, 3 in some magic path is just to mod the nations in question. I will take thier cheapest mage/priest unit that has H3 and copy it and remove all magic (except for holy) from the copy. (Can this be done via modding? Do I have to overwrite an existing commander for that nation?)

Undead nations will definitely have far too easy a time complying with the troop house rules. I think that all nations which have units with Unholy magic should be Banned (just Ermor and Ctis DT, i think?)

National heroes will definitely be something to get excited about in this game. I'm looking forward to that!

Quote:
Cohen said:
I'd like to play, but keep in mind something like a Wraithlord is very nasty and not so big in size.

Other stuff you need to count are the nations restricted to heavy infantry like Ulm.
They probably can't afford many mages in armies.

As Age of Men, may I suggest to add human pretender rule?

Indeed, Vanheim and Man could have a great benefit cause of their elite troops and blessed mage-priest-commander ...

Another rule should be about priests, I mean, som nations have priest lvl 3 (sermon of courage) that are mages, like Abysya or Arco or Pythium. That's not fair for those nations to be forced to lose a mage "slot" for someone that is needed more for keeping their troops in the battle than direct spellcasting.

And what about Undead Nations? They could have plenty of stuff spamming skeletons, because they can get hundreds of troops easily toghether.

I'd put free mages til they've no more than 2 magic level in total, or 3. Or related 1 every 10 units.
Meanwhile the stronger mages, could be 1 every 25 units. There're still the options of false horror spamming for lower level mages.

I like the idea of a game based on national troops, we need to refine the rules however. And national heroes will mean something more!!!
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