Re: Ulm beefed up ...
> So, make it a 1-earth spell that only affects one square at a time,
One square at the time... This is so great! This way, all you need to protect
twenty black knights is a measily ten smiths... Well more like fifteen, and then
you would have to get really creative while positioning them.
Anyway, hurray, Ulm is saved!
> which puts it firmly in Ulm's territory.
I understand how one may think so: the spell seems to suck to the point of
beign useless, which would firmly put it into Ulm's territory. But one would
be mistaken. This would be quite an useful spell for a SC that lacks air magic.
Being a new spell, it may even stack with items like the Scutata Volturus. The
only problem is that takes it out of Ulm's territory - not only because it does
not suck, but also because Ulm can't get any SCs worth mentioning.
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