Thread
:
Babylon 5 Mod
View Single Post
#
4413
January 6th, 2005, 09:52 PM
Aiken
Major
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Re: Babylon 5 Mod
First finish the mod.
Then balance and playtest it.
Find and fix bugs.
And after that think out a resonant name for a mod.
Before that any codename will serve all your needs.
ps: "Babylon 5: Renascence". Sounds, eh?
Aiken
View Public Profile
Send a private message to Aiken
Find all posts by Aiken