
January 7th, 2005, 07:32 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Another simple thing...
Seeing thinktank's post, I forgot a fourth simple thing (and a fifth not-so-simple-not-so-complex thing) with respect to my previous post: - "Leave me alone"-order:This new order is essentially equal to "Defend Castle" or "Hide", except that hitting the "n" key will never bring up a commander with the "leave me alone"-order. I really hate it to cycle through all my scouts over and over again, after manually clicking at someone else! The "Leave me alone" order should revert to "Defend" or "Hide" after hosting.
- A simple single non-magical research branch: At every level researched, the player gets some random immediate nation wide bonus, i.e.: +10 Defense Points to castles, +1 admin point, -1% production cost, -10GP to castle building, -10GP to temple building, ... , +3 archers per defense tower, +1 protection to national troops' armour, etc. So it should be something simple to spend excess research points on, with more than 10 levels. Most of these goodie should be allowed to stack a few (limited) times.
Another idea would be to allow these non-magical goodies also at pretender generation, but I am not so sure that this would be a good idea...
I wonder if we could have the option for simultaneously active victory conditions like described in my previous post already in a patch for Dom2...
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