Re: Babylon 5 Mod
Tim,
Looking back over our email exchanges I can see that you did not have as much as I remembered - mostly facilties, engine components, AI_D_C and AI_C_F files, and the "weapons mounts." Maybe I did some work after we stopped making progress and just thought you were part of it.
In any case, I will see if I cannot get what exists on my drive posted via IF so everyone can start poking holes in it and Ragnarok can steal what he wants. I have zero "pride of authorship" and am really only concerned to save anyone from having to re-invent the wheel.
Once IF has hung the files out there where people can pick them and open them up I will start a series of Posts explaining what is there and why (facilities, for instance, have changed a lot from the Val Version).
The Ragnarok can decide what he wants to keep, what he wants to mod, and what he wants to discard. I think his will probably be the only Version of this mod released for this game, so I am not sure how necessary it is to have a different name. I do not have a complete mod because I do not have (and have no interest in buying) the B5 game manuals that everyone agreed would be the basis for the weapons, so there is no competing mod to the one Ragnarok wants to create.
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