Re: Weapons simulations?
The "damage target until all weapons destroyed" and the other targetting options don't come into effect between shots; they trigger between volleys.
Since platforms are one big stack, the volley includes everthing its got.
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I'm not sure if you can install wormhole beams on platforms in stock, but if you can, that would make a great way to help divvy up your fire.
Hit 'em with a handful of massive APBs, and then warp 'em away out of range. The remaining guns are forced to fire on a new target.
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Especially with missiles, if you have a large amount of overkill, the planet may hold back some of its weapons to shoot at a different target next turn while reloading the first ones.
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