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Old January 7th, 2005, 06:04 PM
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Default Re: Ulm beefed up ...

After some consideration, here's my Ulm. It doesn't change things that drastically, it just gives them some more magical breathing room, with more efficient research and higher MR elite units.

New unit:Apprentice Smith

A one-earth, drain-immune forger. Costs 65 gold. His intended role is primarily off the battlefield; researching and forging low-level earth items. On the battlefield, he's limited to casting light buffs and flying shards.

New starting spell:Iron Will

This is a nice spell for Ulm; accurate, useful and thematic. And of course, the apprentice smith is tailor-made for casting it.

Plus, it's from a magic school (Thaumaturgy) which isn't really high on Ulm's agenda, so giving them this will spare them some research.

New Item: Drain Stone

This low-level Earth item grants its wielder immunity to drain, like an Smith. The intended use for this item is to allow indy mages used by Ulm to research to the best of their abilities. It's essentially the same as an owl quill.

Unit Change: Better Guardians

Reduce the Guardian's cost to 18 gold, and give him a better halberd (at an increased resource cost). And MR 12. I don't see a problem thematically with giving Ulm's ultra-elite units a bit of a magical protection - they're from the heart of a land of drain, men of iron will, after all.

The regular Ulmish troops can keep their weakish MR; it creates a clearer distinction between the regular grunts and the special troops.

I'm toying with the idea of making the Guardian's weapon able to hit ethereal and/or triple damage versus magical creatures. Now that would be cool. But possibly a bit much, as well?

Unit Change: Better Black Knights

Same as the Guardians: boost their MR to 12. A society which fears magic is going to surely going to want to protect their ultra-elite units against it.

Unit Change: Better Arbalests

Just an HP increase of one, to bring them into line with other Ulmish regulars.

Site Change: Fire Gem Income

Make the Forges of Ulm give one or two fire gems as well as the earth gem income. Sure, it breaks the 'only 5 gems' rule, but so do Pythium and Mictlan.
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