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Old January 7th, 2005, 06:44 PM
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Default Re: 10 Turn Challenge!

Setup:
Standard Ulm
GK F2A4W2D4N2
Order 1, Prod 3, Drain 3
Dominion 6
Fortified City
0 points left

Results:
Research (30rp): Alt 2, Con 2 Ench 1
Gems: 17E +5
Treasury, total income 543, upkeep 134
8 provinces
New sites: Arena, Great Silver Mine, Library
New unit types: Onyx Amazons, Sages, Short/long/crossbows, Barbarians

Army:
68 good units, 8 mages, thug pretender, 2 strong thug commanders, assorted others.

Notes:
* I haven't started to actually recruit sages or Amazon mages yet, nor forge research or power boost items, so research and gem income will be improving a lot with time.
* I made some mistakes, especially losing my prophet and a strong army early on to the Onyx Amazons - I could have just sent the Ghost King, though that would be risking getting decayed.
* It was interesting that the GK pretender even with equipment and buffs, while able to wipe out most armies by himself, did get in trouble fighting 53 barbarians, even though his defense was at 25, prot 16, and only fatigue 28. I think maybe his Chill and/or fire shield were getting them berzerk, giving them a better chance to hit him, and/or the swarm bonuses and they got lucky. He still beat them, but only barely.
* Ghost Kings need to be careful to Move and not Sneak into target provinces...
* This nation is in a good position to get a lot better in the next 10 or so turns. Hasn't really gotten forging, searching, researching, etc yet, but it is in good shape to do so.
* The GK has not yet used any Death or Nature magic. However, they do allow Fever Fettish and undeads to hold them, and several other neat tricks.
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